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<div class="title">PxPvdSceneClient.h</div>  </div>
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<a href="PxPvdSceneClient_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef PX_PVD_SCENE_CLIENT_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define PX_PVD_SCENE_CLIENT_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;{</div><div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="namespacephysx_1_1pvdsdk.html">   41</a></span>&#160;    <span class="keyword">namespace </span>pvdsdk</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    {</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        <span class="keyword">class </span>PvdClient;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;        <span class="keyword">struct </span>PvdDebugPoint;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;        <span class="keyword">struct </span>PvdDebugLine;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;        <span class="keyword">struct </span>PvdDebugTriangle;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;        <span class="keyword">struct </span>PvdDebugText;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    }</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;}</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;{</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="structPxPvdSceneFlag.html">   59</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxPvdSceneFlag.html">PxPvdSceneFlag</a></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;{</div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="structPxPvdSceneFlag.html#afa6d3e9f667028233457051fe78042bd">   61</a></span>&#160;    <span class="keyword">enum</span> <a class="code" href="structPxPvdSceneFlag.html#afa6d3e9f667028233457051fe78042bd">Enum</a></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    {</div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="structPxPvdSceneFlag.html#afa6d3e9f667028233457051fe78042bda763257fd0af12ca672fd4ed15b1454a7">   63</a></span>&#160;        eTRANSMIT_CONTACTS     = (1 &lt;&lt; 0), </div><div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="structPxPvdSceneFlag.html#afa6d3e9f667028233457051fe78042bda3ed9ad4d1417f0a21890863151cd8479">   64</a></span>&#160;        eTRANSMIT_SCENEQUERIES = (1 &lt;&lt; 1), </div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="structPxPvdSceneFlag.html#afa6d3e9f667028233457051fe78042bda5ba8a26fb095e8aae8b44458dbc62e90">   65</a></span>&#160;        eTRANSMIT_CONSTRAINTS  = (1 &lt;&lt; 2)  </div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    };</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;};</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="group__pvd.html#ga23ddab69994886fb588a139635bff64b">   74</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxPvdSceneFlag::Enum, PxU8&gt;</a> <a class="code" href="group__pvd.html#ga23ddab69994886fb588a139635bff64b">PxPvdSceneFlags</a>;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;PX_FLAGS_OPERATORS(<a class="code" href="structPxPvdSceneFlag.html#afa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag::Enum</a>, <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a>)</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="classPxPvdSceneClient.html">   82</a></span>&#160;class <a class="code" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;{</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;  <span class="keyword">public</span>:</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> setScenePvdFlag(<a class="code" href="structPxPvdSceneFlag.html#afa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> setScenePvdFlags(<a class="code" href="classPxFlags.html">PxPvdSceneFlags</a> <a class="code" href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a>) = 0;</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html">PxPvdSceneFlags</a> getScenePvdFlags() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> updateCamera(<span class="keyword">const</span> <span class="keywordtype">char</span>* name, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; origin, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; up, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; target) = 0;</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> drawPoints(<span class="keyword">const</span> physx::pvdsdk::PvdDebugPoint* points, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> count) = 0;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> drawLines(<span class="keyword">const</span> physx::pvdsdk::PvdDebugLine* lines, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> count) = 0;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> drawTriangles(<span class="keyword">const</span> physx::pvdsdk::PvdDebugTriangle* triangles, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> count) = 0;</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> drawText(<span class="keyword">const</span> physx::pvdsdk::PvdDebugText&amp; text) = 0;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;    <span class="keyword">virtual</span> physx::pvdsdk::PvdClient* getClientInternal() = 0;</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00134"></a><span class="lineno"><a class="line" href="classPxPvdSceneClient.html#a0f9c59a8675b10a72f6a31f4ebb35897">  134</a></span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxPvdSceneClient.html#a0f9c59a8675b10a72f6a31f4ebb35897">~PxPvdSceneClient</a>(){}</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;};</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;<span class="preprocessor">#endif // PX_PVD_SCENE_CLIENT_H</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxPvdSceneClient_html"><div class="ttname"><a href="classPxPvdSceneClient.html">PxPvdSceneClient</a></div><div class="ttdoc">Special client for PxScene. It provides access to the PxPvdSceneFlag. It also provides simple user de...</div><div class="ttdef"><b>Definition:</b> PxPvdSceneClient.h:82</div></div>
<div class="ttc" id="structPxPvdSceneFlag_html_afa6d3e9f667028233457051fe78042bd"><div class="ttname"><a href="structPxPvdSceneFlag.html#afa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxPvdSceneClient.h:61</div></div>
<div class="ttc" id="classPxPvdSceneClient_html_a0f9c59a8675b10a72f6a31f4ebb35897"><div class="ttname"><a href="classPxPvdSceneClient.html#a0f9c59a8675b10a72f6a31f4ebb35897">PxPvdSceneClient::~PxPvdSceneClient</a></div><div class="ttdeci">virtual ~PxPvdSceneClient()</div><div class="ttdef"><b>Definition:</b> PxPvdSceneClient.h:134</div></div>
<div class="ttc" id="group__pvd_html_ga23ddab69994886fb588a139635bff64b"><div class="ttname"><a href="group__pvd.html#ga23ddab69994886fb588a139635bff64b">PxPvdSceneFlags</a></div><div class="ttdeci">PxFlags&lt; PxPvdSceneFlag::Enum, PxU8 &gt; PxPvdSceneFlags</div><div class="ttdoc">Bitfield that contains a set of raised flags defined in PxPvdSceneFlag. </div><div class="ttdef"><b>Definition:</b> PxPvdSceneClient.h:74</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_acfdd81caa30ceb0af5fafb4064b1bc67"><div class="ttname"><a href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a></div><div class="ttdeci">PxU16 flags</div><div class="ttdoc">a set of Px1DConstraintFlags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:110</div></div>
<div class="ttc" id="structPxPvdSceneFlag_html"><div class="ttname"><a href="structPxPvdSceneFlag.html">PxPvdSceneFlag</a></div><div class="ttdoc">PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG is ...</div><div class="ttdef"><b>Definition:</b> PxPvdSceneClient.h:59</div></div>
<div class="ttc" id="namespacephysx_html_a3849f86abc21d3a58949481603fe8309"><div class="ttname"><a href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">physx::PxU8</a></div><div class="ttdeci">uint8_t PxU8</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:75</div></div>
<div class="ttc" id="PxFlags_8h_html"><div class="ttname"><a href="PxFlags_8h.html">PxFlags.h</a></div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
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